Elbert Perez
Senior Partner Engineer at Unity, with 20+ years in games and VR.
19 games published on Windows Phone and Xbox Live Indie Games: 15 and 4, respectively. 2–3 month development cycles.
Full Sail University Hall of Fame, 2016 induction class.
Games
Independent games and playable experiments. Start with the experience.
- Mecha Drive
Cause a pile-up. Get to the finish. Out now on web and Android, with iOS coming soon.
Play on web · Google Play
- Selfie the Spire
A card-game prototype where your photo becomes a hero and signature card for battle.
- StarGazer
A space game in development, with capital ships, star maps, and dialogue.
- Wasteland Arena
Two squads of six fight it out in a tactical arena.
- Bananatcha
Turn the crank, open a capsule, collect a banana.
- Ryse: Son of Rome
At Microsoft, I produced the Ryse SmartGlass companion app and interactive graphic novel tie-in.
- Windows Phone Games
15 independently published games, built in 2–3 month cycles.
- Xbox Live Indie Games
Four independently published Xbox Live Indie Games, built with XNA.
Tools & Web
Useful tools, browser simulations, and creative side projects.
- Fruit Fly
A prototype for exploring how a simulated fruit fly senses and responds to its surroundings.
- Unity Releases
Compare Unity versions before you upgrade. An independent tool, not affiliated with Unity Technologies.
- Hataw
Web hosting for projects built with AI agents.
- Menu to Menu
Translate a menu and show your order in the original language.
- Banana Sama
Photograph a plant to get identification and care advice.
- Nikon ZFC
Learn what the camera dials do by changing the settings yourself.
- FSD Sim
A browser driving simulation set in Seattle.
- CitySnap
Pick a city and watch its buildings collapse.
- Mandatory Fun
An unofficial fan project about starship meetings, seen through the eyes of an unimpressed teenager.
Professional work
Customer engineering and professional team contributions across platforms.
- Unity Engine
As a Senior Partner Engineer at Unity, I help studios solve technical problems and make architecture decisions.
- Xbox One Console
As a Technical Program Manager at Microsoft, I delivered Xbox One launch projects and coordinated teams and vendors for SmartGlass.
- Habitat
As lead programmer at 4Gency, I led the game team from conception to Steam publication.
XR
Collaboration, interfaces, and immersive demonstrations.
- HTC Vive
At HTC, I coordinated more than a dozen Vive demos with teams in Seattle and Taiwan.
- Rumii
As CTO at Doghead Simulations, I led the distributed team building a VR education and training platform.
- Vive Home & Viveport
At HTC, I coordinated teams in Seattle and Taiwan to develop VR interfaces and interactions.
- Stageverse
As Unity Technical Lead at Stageverse, I led development of the iOS, Android, and WebGL client.
- Enterprise XR Solutions
At Valorem Reply, I built multi-user AR demos for Fortune 100 clients.
Craft
Platform foundations and work beyond the screen.
- Windows Vista
At Microsoft, I built localization test automation across 23 languages as a contract test engineer.
- 3D Printing & Fabrication
3D printed figures and other things made outside the screen.
Game catalog
Independent releases, current projects, and professional team contributions.
- Mecha Drive — Independent project
- Selfie the Spire — Independent project
- Wasteland Arena — Independent project
- Armored Drive
- Impossible Shoota
- Traffic Cop
- Scribble Defense+
- Zombidemix+
- Quadra
- Nom Nom Worm
- Steam Castle
- Fishing Girl
- Blackboard Gems
- Microchip Rush
- Word Punk
- Air Dagger
- Mafia Pizza Car
- Paradox Exit (2012)
- Gum Drop
- Neo Terra
- Scribble Defense
- Halo 4 — Professional team contribution
- Ryse: Son of Rome — Professional team contribution
- Sunset Overdrive — Professional team contribution
- Habitat — Lead programmer
- Ascend: Hand of Kul — Professional team contribution
- Paradox Exit
- StarGazer — Independent project
- Fight Foundry
- Bananatcha — Independent project
- Floripa Surfer
- Infinite Skater
- PriceGuess — Independent project
Spatial computing invention
US 10,521,008 B2 — Co-inventor of a method for taking photographs inside a virtual environment using a VR viewfinder and controller.
Contact
LinkedIn · GitHub · mechaghost@gmail.com